This means spending commander skills to that end FIRST, then thinking about their meta second. Player didn't bother to take damage-mitigation skills? Bleed, bleed, bleed. My point here is that, fundamentally, a BB player should be speccing their ship/commander knowing that they're going to be the center of attention. A battleship turns broadside to get that rear firepower into the match? Boom! Gone. Damage control and management is what wins matches. Thirdly, a battleship's primary job is to be a damage sink. This is why German and French BBs really get the short-end with all that mid/rear firepower - bring it to bear and get hammered on the citadel. In support of this, please, please, please forget that your rear turret(s) exists - sorry, your 33% increase to damage is vastly outweighed by exposing your citadel and suffering mass damage. Its more rewarding anyways, even if you lose, and your win rate will improve. ![]() Focus on what it takes to stay in the match. A YOLO is just - to be frank - disrespectful to your team mates and a waste of their time. It should go without saying but if you aren't in the battle, your team is down one more ship. "Bismarck was just a fantasy, Jutland, a disappointment, and Tsushima the siren call that started it all. It hasn't - its always been BBs in the back, not pushing, and that's modern battleship warfare and frankly, smart. I'm just saying let's not pretend that Dead Eye has "fundamentally changed how everyone plays". The real fun is when the flow of the match starts to change, and that's where different playstyles start to become dominant, especially in the end-game. This means that Dead Eye will tend to keep a line further back, but let's face it, historically, that's what modern battleship warfare evolved to - hence the Iowa class. So, a brawler, a sniper, or a bow tank - it doesn't really matter stick out and you'll get hammered down. (This applies to cruisers and DDs as well.) Doesn't matter if the line is at the caps or behind them. The teams with players that understand this principle hold the line and almost always win the match. If they don't have a plan B, they don't last past the first 6 minutes. Most of the time, a BB that tries to break the line (and I mean, the line of all 12 players across the map), gets focus-fired and sent back to port early. If it seems to happen, in my experience, its just luck. There is no such thing as a secondary battery build that gets to force their play-style into a match of 24 players. Please, bear with me.įirst, my ultimate rule is always, for every ship, "the nail that sticks out gets hammered down". I'm not a fantastic player (better than 50%) but have played about 10k battles so feel I have a good sense of what works and what doesn't in WoWS. To begin, before we jump into the commander skills, I feel its important to understand how *I* play battleships and the role they fill in the game. I spent some time here this morning reading-up on a lot of angst, so I thought I'd offer my opinions. ![]() ![]() I reset all my commanders, but have only spent 10 or so battles so far toying with battleship builds. I'm not asserting that I'm "right" about any of this - just trying to help and seeking community feedback. Innovative art style combines retro future design with modern technologyīecome fully immersed: shoot, brawl, crawl, climb, leap and think your way through Citadel Station.(This post is purely intended to help those struggling with the new commander skills and how to integrate them into BB play. Jack into cyberspace to hack the system and open other routes Discover a non-linear story unfolding at your own pace Improve your skills and adapt to take on your foes Face off against the forces of a rogue AI gone mad Stop SHODAN and avert humanity’s destruction. You must explore and battle your way through the depths of a space station gone to hell. The psychotic AI has taken control of Citadel Station and turned the crew into an army of cyborgs and mutants She now plans to do the same to Earth. Witness the rebirth of one of the greatest and most influential games ever created. System Shock is the fully fledged remake of the ground breaking original from 1994, combining cult gameplay with all-new HD visuals, updated controls, an overhauled interface and all-new sounds & music it even has the original voice actor of SHODAN, one of gaming’s most iconic villains.
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